Download Computer Animation: Algorithms and Techniques (The Morgan by Rick Parent PDF

By Rick Parent

The part on inverse kinematics is actually solid, it is going over a few fundamentals pretty much. supplies a solid creation to animation. did not learn all of it the best way via yet i used to be capable of enforce a couple of chapters with now not an excessive amount of headache.

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Extra resources for Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics)

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Many Saturday morning cartoons are now produced using 3D computer animation. Because many images are generated to produce an animation, the rendering used in computer animation tends to be computationally efficient. An example of rendering at the other extreme is Bunny (1999, Blue Skies), which received an Academy Award for animated short. Bunny uses high-quality rendering in its imagery, including ray tracing and radiosity. Three-dimensional computer graphics is playing an increasing role in the production of conventional hand-drawn animation.

Problems identified in the test shots and pencil tests may require reworking of the key frames, detailed story, or even the storyboard. Inking refers to the process of transferring the penciled frames to cels. Opaquing, also called painting, is the application of color to these cels. Sound is very important in animation because of the higher level of precise timing that is possible when compared to live action [9]. Sound takes three forms in an animation: music, special effects, and voice. Whether the sound or the animation should be created first depends on the production and the role that sound plays.

At the same time, graphics software was getting more sophisticated: Turner Whitted introduced anti-aliased ray tracing (The Compleat Angler, 1980); Nelson Max produced several films about molecules as well as one of the first films animating waves (Carla’s Island, 1981); and Loren Carpenter produced a flyby of fractal terrain (Vol Libre, 1982). Companies such as Alias, Wavefront, and TDI were starting to produce sophisticated software tools making advanced rendering and animation available off-the-shelf for the first time.

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