By Matthew Casperson
Away3D is a powerful expertise, and this e-book is concentrated on exhibiting you ways to create sensible and enjoyable 3D Flash functions with lots of step by step examples, the right way to assist you stay away from universal errors, undeniable English factors of the suggestions and strategies utilized by Away3D, and sincere suggestion that will help you comprehend a few of the inconsistencies within the Away3D code base. This e-book is intended for newbies in addition to skilled Flash builders who're trying to create 3D purposes in Flash utilizing the Away3D engine. no matter if you're utilizing Away3D for the 1st time or are a professional developer, this booklet gives you a superb starting place in taking Flash to the following size. it might probably even be used as a reference consultant by means of Flash builders who're already conversant in Away3D.
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Extra resources for Away3D 3.6 Essentials
AddSprite(sprite); Sprite3D objects can be utilized to display details that appear the same from any direction, like snowflakes or ball decorations on a Christmas tree. Sprite3D objects are very simple elements, and therefore fast to render. Using Sprite3D objects in place of a group of triangle faces can lead to significant gains in performance. Take the mesh representing the Earth in the following figure. This might be a part of an astronomical application designed to show off the solar system, and would be typically created from a sphere primitive.
Paste the code for the Away3DTemplate class into the new file. 4. Click File | Save. 5. as in the same directory as the FLA file from the previous instructions. 6. Go back to the FLA file and click File | Publish Settings…. 7. Click on the Flash tab, and click on the Settings… button. [ 23 ] Chapter 1 Positioning objects in a 3D scene Before we start adding objects to the scene, it is important to know how objects are positioned in a 3D environment. Traditional 2D Flash applications place objects on the screen along the X (or horizontal) and Y (or vertical) axes.
Sprites package. Here is an example that creates a Mesh object containing a single Sprite3D object that sits at the meshes origin. var mesh:Mesh = new Mesh(); The first parameter of the Sprite3D constructor is the material that it will display. It is an optional parameter that defaults to null. Without a material a Sprite3D object simply displays a rectangle. To make this example more interesting we supply a new instance of the BitmapMaterial class, which is set to display an embedded image file called MyEmbeddedTexture.